
KMA-D201
Light Sniper

Slot 1
Fires plasma beam, inflicting Direct Energy Damage.
Fires supercharged plasma beams, inflicting Direct Energy Damage. This mode immobilizes the shooter but charges automatically, increasing damage with charge levels.
Fires supercharged plasma beams, inflicting Direct Energy Damage. This mode immobilizes the shooter but charges automatically, increasing damage with charge levels.

Slot 3
Deploys stationary drone to generate a mass projection decoy that coordinates with the Striker, dealing minor damage to enemies and putting the Striker into stealth-mode when within range. Stealth is disabled during attacks. Auto-recalls when out of range.\nUp to 2 drones can be deployed simultaneously. Usable during immobilization and stagger.

Slot 4
Cancels stagger and fires the Grappler to pull the Striker to the target location and enter stealth. Pulling a locked target causes the Striker to leap over and stagger it. Firing at vertical terrain lets the Striker hang onto it. Stealth is disabled during attacks.

Slot 5
Deploys stationary drones that put all allies within range into stealth. Stealth is disabled when attacking. Drones auto-recall when out of range.\nUsable during immobilization and stagger. Instantly breaks enemy lock-ons upon release. Press again to deactivate early and reduce cooldown.